11/19/2009

What's happening?

Twitter just changes its famous: "What are you dOing?" by "What's happening?"

I do believe it's a good thing.

10/21/2009

WaNoMirror

WaNoMirror, first mirror connected to Twitter from NoDesign on Vimeo.


WaNoMirror is a simple and common object in everyone’s home: a mirror. But it is also an object that provides information and services. It is both a screen and network window that displays thoughts sent on Internet by your friends or the subjects you are interested in, from the Internet service Twitter.

10/17/2009

Rolltop

For those who haven't seen it yet, Rolltop by Orkin Design

10/10/2009

MINIVEGAS

Thought I'ld share this: the MINIVEGAS website.

Minivegas is a creative studio that makes all sorts of fun stuff.
And this project might interest you:

Responsive Sculptures
It's a virtual gallery in which the user can interact with sound driven interactive sculptures. The space is modeled after the Vegas gallery. The album artwork of the MP3s cover the gallery walls and each MP3 creates its own sculpture.

Augmented reality - Musica y gestos toman forma en galeria virtual - Minivegas from Peter Cue on Vimeo.

10/03/2009

Workshop with Russel Davies

During the workshop with Russel Davies, I came up with the idea of a bracelet that would show "how big you are" on social networks.




As I wanted to create a bracelet for everyone, I thought about the rubber bracelets that people wear to express a feeling, or to show their support for a cause etc...



1. Analyze how big you are on social networks via a website (the biggest you are on the social network, the biggest its bead will be)
2. Choose a colour for your bracelet and why not customize it with your name...
3. Order it and receive it. Maybe order others rubbers to match with your outfits, or special beads (logo of bands you like...).

9/13/2009

Situated Software _3


Working on the graphism of the Bla-Bla app for iPhone.

Street Art

Amazing piece by Edgar Müller.

9/11/2009

Situated Software _2

Beginning of the sketches for our new task: Situated Software.


how to play with the words sound:

9/08/2009

Find in the web...

Here's an interesting article I found: Social Media Outsourcing Can Be Risky

Summary:
Hosting a company's content and services on 3rd-party social networking sites involves both tactical risks (lower usability) and strategic risks (less user loyalty).

9/07/2009

Share Videos on Mashable

Loving the way to share the videos on Mashable





Situated Software

New Task: Design a software, of your choice for you and 1, max 2 others, friends, family or colleagues. This 'situated software' might be anything ranging from a toy to a co-creation drawing tool to an eclectic hobby scheming venture... you name it.

and the first thing who popped into my mind was the song: Bad Day by Daniel Powter, remember the video-clip:


though decided to work on another idea, based on a game I share with my friends, which is a word/sound game. The concept is to find the word, by its pronunciation, the sound of it, that is the most relevant in different categories (i.e til now the most pleasant word for us is "moelleux"); it's also a way by playing with the sounds of the words to invent new ones and to create our own language.

Information Architecture: TV guide _ step 3

Step 3: Realisation

After working on the different features with our paper prototypes, we put all our suggestions, ideas, notices etc together and did a "final" prototype of our website:

What's ON from Fanny Monier on Vimeo.

8/27/2009

Information Architecture: TV guide

Task: design an intuitive and accessible concept for an online TV guide of 50 channels. Work in group with Natasha Ruivo

This task was introduced by a presentation about Information Architecture by Are Halland. He showed us different examples of how the information is organized into websites; what are the processes to organize the information etc

Step 1. Analyse:

To start this task, with Natasha, we decided to browse into existing online TV guides from
different countries to see what was relevant to do and what wasn't but also other websites that could give us examples of features that could be interesting to put into our TV guide.












>website

Good Points:
- you can see the number and the name of the channel and not just the logo so you can go to it more easily.
- presence of a description box on the right side that gives you information about the programs.

Bad Points:
- some of the time buttons are not so easy to see and can be confusing.












>website

GP:
- the way they put in relief the main program of the day; the highlight.

BP:
- the high of the columns are not set by time, the fact that they aren't lined up is just for an "artistic" purpose.











>website

GP:
- you can search for a type of program easily by choosing between: the categories, the time and the date.

BP:
- if the user is just on the site for a quick view, he doesn't want all that set up before browsing.












>website

GP:
- the user can see very quickly thanks to the use of the black color in the boxes, what bunch of channels, what day and what hour he is looking in.

BP:
- on the left side, the user can select and deselect channels, which is a good thing but it takes 1/3 of the space and that is too much.

8/21/2009

"Sketching With Time"

Task: Paper prototyping album interfaces, using the stop motion technique.

For this project I decided to work with a touch screen interface.
My aim was to work on different ideas and to do lots of tests to see what was possible to do with that technique, what wasn't and mostly what it could bring to my prototypes.

Here are some examples of my work:

Album interface #1 from Fanny Monier on Vimeo.


For this first example, the user touches an album, the pictures spread out from it. By touching one of them, he can see it in a larger size and may edit it. During this time he is still able to browse into the loop of the other photos by dragging them (for a better view of the pictures motion in the video I changed the dragging action by touching the minus button).
In this prototype, the user can visualize from where the pictures come from and what kind of album they are part of.
......................................................................................

Album interface #2 from Fanny Monier on Vimeo.


In this other example, I still had in mind the fact that it was important and more confortable for the user to see the origin of his previous action (i.e the album before the selection of a picture).
I worked on how to use the screen space. After some tests on how organizing pictures and albums I had the idea to use perspective and not to consider the screen as a sheet of paper.
That way, it is still possible to see the album, to have a view on what's part of it and to have a good work space available.
......................................................................................

Album interface #3 from Fanny Monier on Vimeo.


That test was more oriented about pure animation and how to make a simple action like zooming funnier for people. We see that when the user touches the "-" button, the picture is creased and reduced, and when he touches the "+", the picture builds itself larger.
......................................................................................

Album interface #4 from Fanny Monier on Vimeo.


In that last example: I wanted to test how to represent a 3D animation by paper prototyping.
It works in the same way as the example#1 , the difference being that here the user can really visualize the loop of pictures.
......................................................................................

What I learned during this project is that the stop motion techique is an easy way to quickly show actions on an interface. That technique has its limits, because it takes loads of time and precision to do a video, but it's a good way to transpose 3D motions into 2D ones, obviously if those aren't too complicated to represent.
About the interface itself, I formed an opinion about what kind of features an user may want to see, depends on what he wants to do. The fact, that he may prefer to have a larger view on his actions, by seing what was before, what's coming next etc.